A Motley Crew

Cyrian's Log - Entry 11
Puzzled 'til our puzzlers were sore

Month C, Day 2 – continued

The ginormous spider thing exploded into lots of tiny baby spiders, as we were more than half expecting, so we gave up on trying to get treasure out of this terrible place, and just set the room afire. We hid in one of my handy Rope Tricks until the smoke dispersed (somehow; guess there’s an air vent?) then we went further in.

There was some kind of statue to the Walking God at the far end of the room, and two massive holes in the ceiling, which we couldn’t see the ends of. The statue had some buttons, so Liela quickly pressed them all, causing a deluge of spiders, the opening of a massive pit, and the revealing of a secret passage. I’m not sure what the spiders are eating down here; I’m kind of more worried about the bugs now. Anyways, we went down the stairs and followed yet more twisty windy passages to come to a set of doors with lit torches. We were pretty impressed by the torches, and immediately assumed this was a trap.

Not having anything better to do, however, we entered anyways. The room beyond was a long corridor with 4 branches, evenly spaced and going to both sides. At the end was another statue of Mr. Walker.

6 of the 8 side passages had coffins, engravings, and writings:

Ny the mighty
Vanguard of the walker

Cy the wise
Finder of secrets
Discoverer of passages

Fy the pathfinder
Clearing the Hordes
For safe passage

Ky the stealthy
Finders of treasure hidden

Ly
A light in the dark
A song in our heart
Will save us from being apart

Ty
Fist of Heaven
Bringer of Justice

None of these made any sense, nor rang any bells, though “Cy” was closer to home than I’d like. Opening the coffins revealed nothing (also, didn’t curse us. Unexpected.)

The statue at the end had three discrete sources of magic on him, which we pilfered. Some rags, a mask, and a holy symbol (of himself). He had a plaque as well.

Wy
Travelling through the parallels to find the one true core
Always hiding
Evermore

Whatever. Pretty pointless, dead god, no more worshippers, let’s go? At least we got some stuff. This religion stuff is all bunk anyways.

We head back to the chapel, then through it to the passage which newly opened from it (and yet, had been there all along!) Following it, we passed an odd hallway which was perfectly straight for several hundred feet and had holes along its length at approximately waist height of approximately arrow size regularly spaced along both sides. Needless to say, we prepared for a trap.

Again, the obvious trap wasn’t one. Or, at least, we didn’t trigger it. At this point I think the domain (demesne?) lord is just playing with us.

After that, the pathway forked, the left briefly going into a series of rooms locked by strange buttons. There was evidence that creatures had been trapped here in the past, but after a single pass, the patterns did not reset, and no reset mechanism could be found. I sent a few incorporeal scouts through to take a look, but they could find nothing. It must be under some sort of timed or magical reset, so there’s nothing more we can do here. However, it’s odd… very odd…

The other end of the fork took us within walking distance of Castle Forlorn. We’d apparently come several hundred miles in a few short hours. The villagers’ talk of the geography being fluid was clearly no joke.

We have a quick discussion confirming the lunacy of approaching the castle where things go to die. We give up and head back to the chapel, where we hear the sounds of goblin chatter…

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Cyrian's Log - Entry 12
THE HUNT

Month C, Day 2 – continued

This day seems to have gone on forever. I don’t even have Little Sister to talk to. It’s just march, march, march down dreary passageways. That stink.

We chose one of the two paths we hadn’t gone down to explore next… this one was vaguely northeasterly. It opened into a largish room containing piles of weapons and twelve goblins, whom we slew. We spared one, but he wasn’t very useful. We camped.

Month C, Day 3

The prisoner told us something about treasure, then lead us to the rooms we could no longer enter. There was some talk about killing him, but he’d surrendered. That wasn’t cool. We ended up letting him go with a warning. He’ll probably come back tonight to eat us.

We gave up and headed back out near the castle, where Joseph had an emotional breakdown and chastised us for not being heroic enough. Well, yeah, dude. Maybe next time you get drafted, enslaved, tortured, chased, then watch a friend die, then get imprisoned, hungry, chased, attacked, enchanted, terrified, possessed, and then finally be stranded on a plane not your own that you can’t escape from, THEN you can talk. What does he have, a bad hair day? Although I’m much more impressed with his fighting prowess now; those goblins are tough little bastards. I don’t think I could take one down on my own…

Anyway, loser Joseph ditched us. Good riddance. I think in the future we should just assume that everyone not part of the group is irredeemable trash, and we should take their stuff.

That night, that weird OSS guy showed up outside our Rope Trick and enslaved us through the planar boundary. I’m not sure how that works, but I wasn’t really doing a lot of thinking. I heard from Reth, who apparently “didn’t” get mind-controlled (though I’m not sure I believe him, he’s probably just bragging) that he was riding a wolf, and there were lots of other wolves, and people were screaming all the time, and there was a big fight with a million goblins or something, but there’s no way. The countryside couldn’t possibly support a million goblins, or even more than maybe a hundred. And wolves? What do the wolves eat, grass? Sure, herbivore wolves Reth. Right.

When I started to shake myself out of the stupor that bastard god had put me in, he was holding out a weird hunting horn to us. I guess as payment for enslaving our minds? I don’t think that’ll pay me off, dude. Niramour was crazy obsessed with it, so we let her hold onto it, but I’m now a little curious about her relationship with Smoke…

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